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Roles of Players

The Three kings of the Vale will oversee different areas of the guild, making sure things are going correctly and the way they want them to be run. Dhiren the conqueror oversees the military portion of the guild,  He also meets with leaders of large guilds to construct alliances. Aside from the military, he is also in charge of the thieves and assassins. Raflorn the Forgotten oversees the domestic production and internal revenue of the guild. Elrohiir the Shadow oversees the foreign affairs, mainly concerning trade. All of the kings oversee the finance portion of the guild.


• Spy: There will be as many spies as deemed necessary. The spies will be a member of the guild but also join another guild. They will secretly report any information they find important while serving under the other guild.


• Ambassadors: the ambassadors will manage alliances with other guilds. They will make sure everything is peaceful, settle disputes, request aid, and arrange events planned by the kings.


• Guards: The guards will be assigned to guard the Hideout. This doesn’t mean you stay at the hideout. It means you occasionally check in on the hideout and make sure there aren’t any people there who aren’t supposed to be there.


• Assassins: Assassins are people that kill anyone that is needed to be killed for the good of the guild. Whether it is to eliminate a player because of a grudge or to retrieve something of high value from other players.


• Thieves:  Thieves will steal anything from anyone for the guild.


​• Treasury: There will be two members of the treasury. They are the money makers of the guild. They find the guild players who need something done or stolen. They find anyway to make the guild very wealthy.


• Advisors: There will be three advisors, one for each King, They will help the King make executive decisions inside and outside the Elder Council whether it be with alliances, inducting a new member, kicking a player, or planning an event.

•Blacksmith: There can be multiple blacksmiths. The blacksmiths will make armor and weapons to store in the hideout. They also sell their weapons and peices of armor to increase the wealth of the guild.

•Resource Officers: Resource officers will be our resource providers. They will be great contributors to trade and help us raise guild funds. They will be in charge of collecting resources by engaging in activities such as mining and cutting wood. They will also provide metals and leather and other required items to the blacksmith to aid with him creating armor and weapons for the guild.

•Resource Manager: There will be one Resource Manager. The Resource Manager is the head of the Resource Officers. He/She manages the resources in the guild, keeping record of available resources and resources that are needed. He also makes sure we have a steady income of resources, working along side the trade manager.

•Trade Managers: Trade Managers oversee the trade portion of the guild. They make sure we have a steady income of gold and goods within the guild.

Military Positions (Note, every member will be in the Military)
• Warlord
• Tactics Specialist
• Archers
• Mages (Destruction Mages, Restoration Mages, and a mix of the two)
• Warriors

Guild Leaders

• Archmage
• Thief Lord
• Warlord
• Listener
• Grandmaster of the Elder Council

• Master Spy

• Head Smith

 

Warlord

The Warlord will be in command of the military, under the kings of course. He will help gain allies, train soldiers for an upcoming war or battle. However, the Warlord cannot declare war on any guild. In order for war to be declared on the guild, The Elder Council must meet. All Kings must be present as well as  the Warlord and Tactics Specialist. The Warlord will give information on the guild, how big the guild is, the guild name, and the reason for declaring war. The Elder Council will discuss why we should go to war with the guild that is being discussed. Finally, the Elder Council will vote towards whether or not to go to war.  

Roles and Jobs of Members

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